WarCry – Gloomspite Gitz Part 3
I've been busy and am doing my best to have the warband painted by the end of the month. Not at least because I want to play a few games with it on the weekend of the Maltreff 2024. As I already knew the setup of my warband, it was just a matter of dividing it up into easy-to-paint chunks. I always find it difficult to paint several minis at the same time, as I paint the same colors for too long and quickly get bored. This is particularly the case with large models.
So I started with an easier task, the archers. I built one from the regiment box and the other from the Zarbag's Gitz box. I will paint this Underworlds warband completely at some point, as the models are really nice.
I also added another git with a spear to the warband, which also came from the regiment sprue. I noticed that I prefer the spearmen in one piece - the fact that you have to glue the arm with the shield creates a space between the body which is visible when you look closer and therefore needs painting.
However, I know that these are very old regimental models and that the resulting pose is simply due to the fact that the minis used to stand very close to each other. I continued with the net throwers, which have the ability to lock models in place for a turn. This ability falls into the hit 'n miss category, sometimes it's useful, sometimes not. But because of the similarity of the models, I wanted to bring some variety into the warband, which I achieved through the equipment.
The horder has also been finished - a great model. I probably would have put a little more effort into it if I'd had a little more time, but with the deadline approaching, I was satisfied for a change not to highlight up to white.
Despite the short time, I'm quite happy with the brazier and the hot iron. These are actually things that I rarely paint on models and therefore have little experience with glowing effects. Here is the whole group from their current painting process and as the current warband.
I realized that I had unconsciously designed the warband like a small hunting party - there are a few gitz with bows who could flush out the prey and steer them in a certain direction, a few gitz with spears who cornered unruly animals, the net throwers who eventually caught them, the horder who actually led the troop, and the boss who could intervene if something went wrong. As the muscle of the gang, so to speak.
As I don't have a name for the boss yet, I'm open to suggestions. The gang will then be called accordingly “something Huntaz”.
Greetings from the Chaosbunker
Dino
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