Warhammer Underworlds: Shadespire – Sepulchral Guard
In addition to the starter box for Warhammer Underworlds: Shadespire, I'll cover the expansion boxes for the warbands in sets of two. This week it will be the Sepulchral Guard and Ironskull's Boyz.
I actually bought this warband box before I even got the starter box. It was the starting point of a fantasy warband, in combination with the Deathrattle boxed set. Now you can buy the Sepulchral Guard without the Shadespire content as an easy-to-build kit as well.
But let's get back to this warband review. Games Workshop offers these expansions for 22.50 EUR each (20 EUR without the Underworlds cards) and the Sepulchral Guard is the largest warband of the first wave expansion with 7 miniatures.
Warhammer Underworlds: Shadespire
Just before the next edition of Age of Sigmar will be released, I want to take a closer look in this review on one of the "introduction" games to the Warhammer World, Warhammer Underworlds: Shadespire.
Games Workshop released Warhammer Underworlds: Shadespire last year in 2017, as a tactical miniature board game, at a lower entry point, much smaller in size and number of miniatures as for example Warhammer Quest: Silvertower. Shadespire is played in an ancient and damned city, between the realms of Light and Shadow, in the new post-Old World Warhammer Setting, as an "arena game" using two hex field boards with matches taking around 30-45 minutes. Everything you need for your games is included, with the push fit (means no glue needed) pre-colored plastic models and you only need a cutter to prepare the game.