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18Jun/240

Road to CONflict – Part V

In the last step, we assembled the tanks for our demo table, and are now about to paint five armoured vehicles for our game of tank battles and the Road to CONflict.

Road to CONflict - Part III

Obviously we start with a primer, and as usual black coat with a with dusting on top. Makes it much easier to see details during painting and the white colour is a bit more coarse, giving you a better grip for your paints.

14Jun/240

Road to CONflict – Part IV

Well, we already printed some items for the stowage of the tanks in the last part of Road to CONflict, and this time we're going for a bit of terrain, scatter terrain and markers to be precisely, and we got ourself some STL files on MyMinifactory from ImitationofLife.

Road to CONflict - Part IV Road to CONflict - Part IV

We printed up about half a dozend medium sized scatter and a lot of mines to cover a flexibel area, close parts of the table or create zones to guide the flow of the game, without being fixed to a terrain module in the future. In detail I used the following files:

11Jun/240

Road to CONflict – Part III

The tanks for Road to CONflict were built, all Warlord Games tank kits, 4 Shermans (one of which was a Firefly) and a Hellcat (this is the Italeri model produced for Warlord Games).

Road to CONflict - Part II

Next up would be to modify these tanks and add lots and lots of bits and pieces to them, to make them fit the post-apocalyptic setting. I used various regular plastic and metal bits, as well as 3d printed items. I will link the 3d printed items below, a great source was Imitation of Life, who offers a lot of items that are Fallout and Necromunda themed, so a great addition for this project.

10Jun/240

The other side of the Con

The Chaosbunker had a historic moment at CONflict Rheinland, where Dennis and I each gave demo games for the first time. In my case, it was the historical game Mortal Gods.

My first event on the other side of the demo table was a good experience. I think that has to do with the fact that I went into the demo day with a good concept and I want to share it. This article is therefore very text-heavy - you've been warned.

What should be shown?

Before I even actively made the first preparations for the demo, I had a few basic thoughts about the game itself. Every game has a few characteristics that will distinguish it from others and that should be reflected in a qualitative way. I came up with the following points:

  • Historical setting, Greece
  • Simple mechanics, yet strategic
  • Easily accessible and available

Setting

It was clear to me that I had to show a credible historical context in the demo. Mortal Gods is set in the Peloponnesian War, which I solved by painting the armies differently. One side represented the city-state of Thebes (allied with Sparta), the other Plataiai (allied with Athens). This served history well enough.

Mortal Gods - Thebans for demo games Mortal Gods demo project – Plataians

In general, you can paint ancient Greeks however you like, because there was no uniform back then. In the spirit of the demo, however, I gave both armies a uniform main color.

7Jun/240

Road to CONflict – Part II

The Achtung Panzer! Blood & Steel starter set arrived, once again thank very much toward Warlord Games Germany for sending us the boxed set, it will receive a review of its own, but that meant I could start building further tanks for our Road to CONflict 2024.

Warlord Games - Bolt Action Achtung Panzer! Warlord Games - Bolt Action Achtung Panzer!

Beside all of the rules and lots and lots of tokens, the Blood & Steel starter set covers German and British tanks, Panther and Shermans to be precisely. As we were going for a cold war gone hot scenario, I would only make use of the Shermans (yes, I know the Firefly was build in Woolwich, Hayes, Radcliffe und Nottingham, and not in one of the 10 American or the one Canadian factories) and keep the Panthers for different purposes.

3Jun/240

Road to CONflict – Part I

For CONflict Rheinland this year, we had some special plans. We were invited once again and Florian asked me, after he hosted the large Frostgrave table last year, if I would like to join him on hosting a table. This progress would be covered under the project Road to CONflict.

Internal CONflict Rheinland 2023 - Frostgrave Internal CONflict Rheinland 2023 - Frostgrave

19May/240

Internal CONflict Rhineland 2024

The Internal CONflict is actually the first wargaming event I participate in this year. Due to multiple schedule collisions I wasn't able to visit any shows early to this date, as you can see from my event schedule. What does Internal mean regarding the CONflict? Well, it is not an open event, but internal affair and you have to be invited to tag along.

But (!) this is the first time, that I will host a demo table as well and I'm really looking forward to it. And obviously, we wouldn't show up empty handed, so we packed the car with some snacks (make sure those are non-greasy, as you don't want Orange Cheeto Dust on your miniatures) and drinks, as well as gaming materials. I'll go into that later, what my essentials for a convention are.

Internal CONflict Rheinland 2024 Internal CONflict Rheinland 2024

Regular readers know - no event report without a proper parking lot picture, and as the CONflict is held at the clubhouse of a local rifle club, parking is not an issue. Beside that, the hosts provide us optionally with a full catering, (breakfast, lunch and dinner from Friday afternoon until Sunday morning, along with a broad variety of drinks).

Internal CONflict Rheinland 2024 Internal CONflict Rheinland 2024 Internal CONflict Rheinland 2024