Road to CONflict – Part VII
You could see my progress on the tanks in the last article, Road to CONflict - Part VI, and now we were on the final steps just days away from CONflict 2024. In part IV I gave you the overview on the terrain files I printed for our demo table.
Grabbed a variety of green tones to paint the base colours, and moved on to the further scatter terrain and mines.
Road to CONflict – Part VI
And on we go, after adding the base colours to the tanks in the last part of our Road to CONflict, we applied the first weathering and first coat of wash onto the models, in this case Army Painters Dark Tone.
Road to CONflict – Part V
In the last step, we assembled the tanks for our demo table, and are now about to paint five armoured vehicles for our game of tank battles and the Road to CONflict.
Obviously we start with a primer, and as usual black coat with a with dusting on top. Makes it much easier to see details during painting and the white colour is a bit more coarse, giving you a better grip for your paints.
Road to CONflict – Part IV
Well, we already printed some items for the stowage of the tanks in the last part of Road to CONflict, and this time we're going for a bit of terrain, scatter terrain and markers to be precisely, and we got ourself some STL files on MyMinifactory from ImitationofLife.
We printed up about half a dozend medium sized scatter and a lot of mines to cover a flexibel area, close parts of the table or create zones to guide the flow of the game, without being fixed to a terrain module in the future. In detail I used the following files:
Road to CONflict – Part III
The tanks for Road to CONflict were built, all Warlord Games tank kits, 4 Shermans (one of which was a Firefly) and a Hellcat (this is the Italeri model produced for Warlord Games).
Next up would be to modify these tanks and add lots and lots of bits and pieces to them, to make them fit the post-apocalyptic setting. I used various regular plastic and metal bits, as well as 3d printed items. I will link the 3d printed items below, a great source was Imitation of Life, who offers a lot of items that are Fallout and Necromunda themed, so a great addition for this project.
The other side of the Con
The Chaosbunker had a historic moment at CONflict Rheinland, where Dennis and I each gave demo games for the first time. In my case, it was the historical game Mortal Gods.
My first event on the other side of the demo table was a good experience. I think that has to do with the fact that I went into the demo day with a good concept and I want to share it. This article is therefore very text-heavy - you've been warned.
What should be shown?
Before I even actively made the first preparations for the demo, I had a few basic thoughts about the game itself. Every game has a few characteristics that will distinguish it from others and that should be reflected in a qualitative way. I came up with the following points:
- Historical setting, Greece
- Simple mechanics, yet strategic
- Easily accessible and available
Setting
It was clear to me that I had to show a credible historical context in the demo. Mortal Gods is set in the Peloponnesian War, which I solved by painting the armies differently. One side represented the city-state of Thebes (allied with Sparta), the other Plataiai (allied with Athens). This served history well enough.
In general, you can paint ancient Greeks however you like, because there was no uniform back then. In the spirit of the demo, however, I gave both armies a uniform main color.
Road to CONflict – Part II
The Achtung Panzer! Blood & Steel starter set arrived, once again thank very much toward Warlord Games Germany for sending us the boxed set, it will receive a review of its own, but that meant I could start building further tanks for our Road to CONflict 2024.
Beside all of the rules and lots and lots of tokens, the Blood & Steel starter set covers German and British tanks, Panther and Shermans to be precisely. As we were going for a cold war gone hot scenario, I would only make use of the Shermans (yes, I know the Firefly was build in Woolwich, Hayes, Radcliffe und Nottingham, and not in one of the 10 American or the one Canadian factories) and keep the Panthers for different purposes.
Road to CONflict – Part I
For CONflict Rheinland this year, we had some special plans. We were invited once again and Florian asked me, after he hosted the large Frostgrave table last year, if I would like to join him on hosting a table. This progress would be covered under the project Road to CONflict.
Internal CONflict Rhineland 2024
The Internal CONflict is actually the first wargaming event I participate in this year. Due to multiple schedule collisions I wasn't able to visit any shows early to this date, as you can see from my event schedule. What does Internal mean regarding the CONflict? Well, it is not an open event, but internal affair and you have to be invited to tag along.
But (!) this is the first time, that I will host a demo table as well and I'm really looking forward to it. And obviously, we wouldn't show up empty handed, so we packed the car with some snacks (make sure those are non-greasy, as you don't want Orange Cheeto Dust on your miniatures) and drinks, as well as gaming materials. I'll go into that later, what my essentials for a convention are.
Regular readers know - no event report without a proper parking lot picture, and as the CONflict is held at the clubhouse of a local rifle club, parking is not an issue. Beside that, the hosts provide us optionally with a full catering, (breakfast, lunch and dinner from Friday afternoon until Sunday morning, along with a broad variety of drinks).