Dead Man’s Hand: Outlaws – Part 6
Another Wild West Wednesday casts its shadow and with the redskin shown here, only one member remains in Killer McMiller's gang of outlaws.
I've painted a Northern Union uniform for the first timewith this model, and the overall look of the model already urged to use this color combination. The pants were an experiment in this respect and I used Sombre Grey from Vallejo Game Color as the base color.
Dead Man’s Hand: Outlaws – Part 5
It's Wednesday, and this means it's time to introduce another member of my Outlaws for Dead Man's Hand. The McMiller brothers should all have a color-coordinated look to bring out their family bond. For the henchmen, on the other hand, I wanted them to look like a very different bunch, made up of very dissimilar characters.
"El Toro" was McMiller's right-hand, stoic and loyal. Weasel, on the other hand, should be of a completely different nature. The miniature from Artizan Designs had a wonderfully devious posture and I wanted to underline this with the paintjob.
Dead Man’s Hand: Outlaws – Part 4
In one of Vince Venturella's many videos on YouTube, he once said that, no matter if you're in the midst of an army project, you should always try out new and different things while painting. Since I was in the mood to do so anyway and this approach offered itself to a Dead Man's Hand gang, I took his advice to heart and experimented a bit with the colors of the skin and the jacket.
The skin of el Toro has a slightly darker nuance than, for example, McMiller's sons Eugene and Seamus. The jacket was a rather unusual experiment. I searched Google for pictures of mariachis, western jackets, and the poncho that Clint Eastwood wears in "A Fistful of Dollars". In the result the jacket received embellishments on the sleeves in the form of yellow stripes and a stylized bull's head on the back, inspired by the Dead Man's Hand logo.
I also painted the sash around his waist in a rather unconventional way, brghtening the red up with Dwarf Flesh, giving it a milder, pastel tone. Since in my mind a sash is never just plain, I decided to paint a few stripes on it too, which eased the tense look of the miniature a bit.
Dead Man’s Hand: Outlaws – Part 3
With the growing number of gang members, the concept and backgroundstory of the gang gradually grew as well. Seamus McMiller is Eugene's younger brother and comes from another affair of old McMiller. To illustrate that they're brothers, I tried to use the same colors as on Eugene.
The only exception to this was the shirt. While I was painting, I had the idea of distinguishing the brothers primarily by the color of their shirts.
Dead Man’s Hand: Outlaws – Part 2
Unlike old McMiller, I've chosen brighter colors for Eugene, inspired by the beige and pastel tones of the Briscoe County Jr. series, a Western adventure series from the 1990s.
The model is from the Foundry range and offers a wonderfully silly facial expression. That was just right for Eugene to get a matching backstory that went well with the bright colors of his appearance. The trousers were painted in Steel Legion Drab again, while the hat is a wild mish-mash of shades of gray. You do not have to be very neat with the shades because sweat stains on the hat do not leave a consistent mark and are rather random instead.
Dead Man’s Hand: Outlaws – Part 1
In the review of Dead Man's Hand, I had already suggested that I would make a small gang, and after relieving Dennis's holdings by a few minis, it was not long before the first protagonist of my outlaws was done. These are my first experiences with "historical" minis and I have to say that they are quite grateful models paintwise.
The Legend of Dead Man’s Hand
The original version of The Dead Man's Hand was written by Great Escape Games (2013) and was later expanded by the french Studio Tomahawk with additional, optional rules. The present review is the German version of the Dead Man's Hand rules, which is distributed in Germany by Stronghold Terrain. Previous rule enhancements are included in the 94-page book and once again arranged to complement rules and characters.
What is it about?
Dead Man's Hand puts great importance in capturing the atmosphere of the 1960s and '70s spaghetti western movies. In several mini-campaigns or in free scenarios, ten different gangs compete in skirmish struggles.
The story of the fictional Wild West town of Dead Man's Hand begins in 1853 Arizona and continues sporadic chunks of story until about 1870. How the city got its name remains uncertain over the path of the book, although there are some legends about it. Hence the name of the game.