Warhammer Underworlds: Nightvault – Zarbag’s Gitz
Zarbags Gitz were one of the first warbands released for Nightvault, late last year and with the recent release of the Gloomspitze Gitz it makes sense to take a closer look at them.
The warband of Moonclan Grots (formerly known as Nightgoblins) is the largest of them available for Underworlds so far and after the Orruks of Ironskull's Boyz the second greenskin warband.
Warhammer Underworlds: Nightvault – Godsworn Hunt
Paired up with Mollog's Mob, the second warband that isn't part of a regular Age of Sigmar faction is introduced as a warband for Warhammer Underworlds: Nightvault - Godsworn Hunt.
Godsworn Hunt belongs to the chaos pantheon, but unlike the Reavers or Magore's Fiends, not devoted solely to Khorne, but part of the Darkoath. The Darkoath is so far covered by two miniatures in the Age of Sigmar range, with a Warqueen, as part of Malign Portent, and a Chieftain, who was introduced with Warhammer Quest. And they are covered in the Roll Models webcomics shown on Warhammer Community, and at best compared with the chaos marauder tribes of the Old World.
Warhammer Underworlds: Nightvault – Mollog’s Mob
During Warhammer Fest Europe last year the new season of Underworlds Nightvault was announced, we were told that factions would be introduced to the game that haven't been released for Warhammer or Age of Sigmar. Thus bringing us the warbands of Mollog's Mob and Godsworn Hunt.
Let's start with Mollog's Mob today. The warband was released early this year, but already previewed at Spiel in Essen, where it was shown fully painted during the event.
Warhammer 40,000 Monopoly
With the Games Workshop licensing expanding, the brand of Warhammer comes to new products and merchandise. There is clothing, video games and even funko pops, and of course some classics like board games. But when you're thinking about Warhammer and board games, you're probably thinking of Heroquest or maybe one of the newer incarnations like Warhammer Quest. So Monopoly comes as a bit of a surprise. But here it is - Monopoly Warhammer 40,000.
Monopoly comes as a white label product for quite some time now. There are multiple localized variants of Monopoly, branding it with cities and replacing the well-known streets of Monopoly with those of the branded city. But the customizing doesn't stop there, so we now have Monopoly Game of Thrones, Walking Dead or Lord of the Rings, replacing the streets with matching places and the player figures with icons from the setting.
Blackstone Fortress – The Dreaded Ambull
The first supplement for Warhammer Quest Blackstone Fortress was released last weekend. It is called, The Dreaded Ambull, and covers a new scenario including matching upgrades and miniatures.
When Blackstone Fortress was released, it was already announced, that it wouldn't stay a single release and further supplements and additions would be released. It is once again, a blast from the past, bringing the Ambull from the Rogue Trader era of Warhammer 40,000 into today's releases. Therefore catching not only the attention as a new release, but from the "veterans" as well.
Warhammer Underworlds: Nightvault
In Summer I've already covered with Shadespire the initial start of the Warhammer Underworlds series, now in autumn the next wave for Nightvault is released.
With the release of the Nightvault starter box, the competitive board game goes into its second season. The content is similar to the previous starter box, you receive two warbands, rules, tokens, dice, cards and two boards with hex fields, for 50 EUR. The game is fast paced, so you can play a match in 30-45 minutes and competitive matches are usually decided by the best out of 3 matches in a row. The included warbands come as usual for the Underworlds range in pre-coloured plastic and are push-fit (so you do not need glue to assemble the miniatures). All in all, a self-containing set, focused on competitive players and newcomers to the miniature (board) game hobby alike.
Warhammer Underworlds: Shadespire – The Farstriders
The last of the warband supplements for Warhammer Underworlds Season 1 Shadespire in a review will be the Farstriders. We had Magore's Fiends early this week. Similar as the Fiends picked up the Khorne theme from the starter kit, the Farstriders pick up with the Stormcast Eternals from the same set.
The Farstriders are the first warband to actually cover shooting / ranged combat in Warhammer Underworlds. But they won't be the last to do so, for sure. Actually as the Farstriders are Vanguard-Hunters, the next Stormcasts that are part of the Season 2 starter set Nightvault will introduce Evocators as a warband and magic as a new component.
But let us take a look what the Vanguard-Hunters around Hunter-Prime Sanson Farstrider bring to the table. As a highly trained, elite group of warriors, it is no surprise that they are only three men strong. Priced at the usual 22.50 EUR for an Underworlds warband supplement or 20.00 EUR for the easy-to-build box without the cards. The Underworlds box covers two pre-coloured bright blue sprues, a deck of cards and an assembly leaflet.
Warhammer Underworlds: Shadespire – Magore’s Fiends
The last duo of the Shadespire warbands I'll cover will be Magore's Fiends and the Farstriders, beginning in today's review with the Fiends. These kits stay with the factions that introduced the first season of Warhammer Underworlds, Stormcast and Khorne followers.
Magore's Fiends are a warband with 4 miniatures, three Blood Warriors and a Flesh Hound of Khorne. The warband supplement from the first season Shadespire costs 22.50 EUR incl. the Underworlds content or 20.00 EUR as an Easy-to-Build kit. This box covers two blood-red pre-coloured sprues, a card deck and brief instructions on the assembly.
Warhammer Underworlds: Shadespire – Spiteclaw’s Swarm
The matching counterparts to the Duardins of The Chosen Axes are the Skaven of Spiteclaw's Swarm. The Skaven, almost human sized rat-men, are one of the few (if not the only) faction that kept their name during The End Times and the introduction of Age of Sigmar. As the "existence" of these giant rats is still argued about in the lore (in the records of the human realms the sights of Skaven is continouisly dismissed and the people who saw them simply labelled as insane), they live in the ground, in dens and caves, and sometimes these large underground settlements cross the cities, deep in the mountains of the dwarfs / Duardin, making the two a fitting bundle for this release of Shadespire.
The warband expansion of Spiteclaw's Swarm consists of 4 Skaven clan rats and Skritch Spiteclaw himself. It is set at a price tag of 22.50 EUR and contains two pre-coloured sprues in brown, a card deck and brief instructions on the assembly.
The card deck covers 65 cards, 5 cards for the warband itself, 29 are unique cards for the Orruk warband and 31 universal cards (split across objectives, upgrades and ploys) to be used with any Warhammer Underworlds warband.
Warhammer Underworlds: Shadespire – The Chosen Axes
The next double of the Shadespire warband extensions, after the Sepulchral Guard and Ironskulls's Boyz, will be The Chosen Axes and Spikeclaw's Swarm, beginning with the Fyreslayers.
The Fyreslayers are part of the Duardin race and are searching for the Ur-Gold, the remains of their god Grimnir. Grimnir fell when he fought Vulcatrix, the mother of Salamanders, and burst into the metallic shards of Ur-Gold. The Ur-Gold is accepted by the Fyreslayers as payment for their mercenary duty (they will fight against and alongside anyone as long as the payment fits) and can be forged by the Runemasters into mighty runes. As such even the rumours of Ur-Gold in the mirrored city is motivation enough for any Fyreslayer to go on this journey.