chaosbunker.de
3Jul/240

FeenCon 2024

Last weekend Dino and I went to the FeenCon, a convention hosted in Bonn, which went through a couple of changes over the last few years - one of them moving from the old location of Bonn Bad Godesberg towards Bonn Beuel, from the town hall to the comprehensive school.

And across the venue, the tabletop area was the smaller gymnasium, with the trade stands and board games and pen & paper in the other areas.

FeenCon 2024

The tabletop area was hosted by three clubs, Bedburger Tabletop Freunde, Privateer Poza Boyz and the Tabletop Community Bonn. You might know the Bedburger Tabletop Freunde from our visit to their club house.

24Jun/240

Age of Sigmar Stormbringer Magazine 20 to 25

Last Saturday, on June 15th, the 5th shipment of German Stormbringer by Hachette arrived, covering the next batch of six issues, numbers 20 to 25, including the subscription bonus.

Age of Sigmar Stormbringer Magazine 20 to 25 Age of Sigmar Stormbringer Magazine 20 to 25

Shipment number three (issues 8 to 13) and four (issues 14 to 19) cover six issues each, and this will continue until the end of the run. You can find an overview on the issues so far over here, along with unboxings of the former shipments.

20Jun/240

Age of Sigmar – Kruleboyz Man-Skewer Boltboyz

From our last shipment of Stormbringer (4th package, with issues 14 to 19), we received another batch of Stormcast Eternals and Kruleboyz miniatures, and among these are the Man-Skewer Boltboyz, that I would like to add to my Warcry Kruleboyz warband. But I didn't just want to build them, so I thought, why not share these in a review of them own.

They were part of Stormbringer issue #14, in this case the German run by Hachette.

Warhammer Age of Sigmar Stormbringer Issue 14 Warhammer Age of Sigmar Stormbringer Issue 14 - Kruleboyz Man-Skewer Boltboyz

Please note, these are the multipart Kruleboyz Man-Skewer Boltboyz, regularly available through Games Workshop at a RRP of 34 GBP or 44 EUR, which gives us a saving of 75% if we get them through Stormbringer. And further note - these are not the push-fit models from the older Age of Sigmar Dominion starter set, giving you much more details and bits to work with, but more on that further below.

19Jun/240

Legions Imperialis – Dire Wolf Heavy Scout Titans

A novelty for the Legions Imperialis, and not just a repack of a former Adeptus Titanicus or Aeronautica Imperialis boxed set, is the double pack of Dire Wolf Heavy Scout Titans. These are formerly only available as single resin kits by Forge World (we've covered them here as well - Dire Wolf Heavy Scout Titan with Neutron-Laser and Volcano Cannon), and with them moving over into plastic, we even got new weapon options.

Legions Imperialis - Dire Wolf Heavy Scout Titans Legions Imperialis - Dire Wolf Heavy Scout Titans

This new plastic kit, is available as a double pack from Games Workshop at 62,50 EUR, which makes them a bit cheaper than the resin variant which were 44 EURs each. On top of that, the weapons not only cover the Neutron-Laser and Volcano Cannon, but received a third option, the Conversion Beam Dissipator.

18Jun/240

Road to CONflict – Part V

In the last step, we assembled the tanks for our demo table, and are now about to paint five armoured vehicles for our game of tank battles and the Road to CONflict.

Road to CONflict - Part III

Obviously we start with a primer, and as usual black coat with a with dusting on top. Makes it much easier to see details during painting and the white colour is a bit more coarse, giving you a better grip for your paints.

17Jun/240

Star Wars Legion – Crashed Escape Pod

After the crashed X-Wing, we cover the next crashed terrain from the Star Wars Legion Battlefield Expansion SWL 43 - the Crashed Escape Pod.

Star Wars Legions - Battlfield Expansion Crashed Escape Pod Star Wars Legions - Battlfield Expansion Crashed Escape Pod

And this is just not any battlefield expansion, but included R2-D2 and C-3PO  as well, as it recreates their use of the escope pod to smuggle the Death Star plans off the Tantive IV, while crashing upon Tatooine in Star Wars Episode IV - A New Hope.

14Jun/240

Road to CONflict – Part IV

Well, we already printed some items for the stowage of the tanks in the last part of Road to CONflict, and this time we're going for a bit of terrain, scatter terrain and markers to be precisely, and we got ourself some STL files on MyMinifactory from ImitationofLife.

Road to CONflict - Part IV Road to CONflict - Part IV

We printed up about half a dozend medium sized scatter and a lot of mines to cover a flexibel area, close parts of the table or create zones to guide the flow of the game, without being fixed to a terrain module in the future. In detail I used the following files:

11Jun/240

Road to CONflict – Part III

The tanks for Road to CONflict were built, all Warlord Games tank kits, 4 Shermans (one of which was a Firefly) and a Hellcat (this is the Italeri model produced for Warlord Games).

Road to CONflict - Part II

Next up would be to modify these tanks and add lots and lots of bits and pieces to them, to make them fit the post-apocalyptic setting. I used various regular plastic and metal bits, as well as 3d printed items. I will link the 3d printed items below, a great source was Imitation of Life, who offers a lot of items that are Fallout and Necromunda themed, so a great addition for this project.

10Jun/240

The other side of the Con

The Chaosbunker had a historic moment at CONflict Rheinland, where Dennis and I each gave demo games for the first time. In my case, it was the historical game Mortal Gods.

My first event on the other side of the demo table was a good experience. I think that has to do with the fact that I went into the demo day with a good concept and I want to share it. This article is therefore very text-heavy - you've been warned.

What should be shown?

Before I even actively made the first preparations for the demo, I had a few basic thoughts about the game itself. Every game has a few characteristics that will distinguish it from others and that should be reflected in a qualitative way. I came up with the following points:

  • Historical setting, Greece
  • Simple mechanics, yet strategic
  • Easily accessible and available

Setting

It was clear to me that I had to show a credible historical context in the demo. Mortal Gods is set in the Peloponnesian War, which I solved by painting the armies differently. One side represented the city-state of Thebes (allied with Sparta), the other Plataiai (allied with Athens). This served history well enough.

Mortal Gods - Thebans for demo games Mortal Gods demo project – Plataians

In general, you can paint ancient Greeks however you like, because there was no uniform back then. In the spirit of the demo, however, I gave both armies a uniform main color.

9Jun/240

FELDHERR Foam Set Organizer for Zombicide – Marvel Zombies

With the recent release of our review on the Marvel Zombies Zombicide game, I wanted to show you a good addition to the box, a foam set organizer by FELDHERR for the core game.

FELDHERR Foam Set Organizer for Zombicide - Marvel Zombies

FELDHERR is a German company, located in Berlin and I use their products for about 15 years now. For example during my time as the editor in chief for a bigger wargaming portal, the Feldherr messenger bag was a staple piece, as it hold a lot of "loot" from various shows, and I had it with me on Salute, Crisis and other events, with having various sized bags for skirmish and mid sized projects as well.