Deth Wizards – Necromancy!
After setting the tone for Deth Wizards in the last article, I started collecting the pieces and fitting bases from the drawers and boxes, and went for all round bases, as I want to use them with my other fantasy miniatures, like the Beastmen. With the more heroic characters on 32mm round bases and the regular rank and files Johnny Undies on 25mm round bases.
As the spirit hosts don't have slots and were intended to be put upon 40mm squares with multiple miniatures, but we're going for single bases. As their pins provide a strong connection to the base, I simply drilled through the casting spot on the base.
Warmaster – Small Settlements to fight over
We are talking about Warmaster again and after printing a whole week of tiny skeletons, I wanted to add some terrain to the table. While I have generic terrain like hills and trees, I thought about a small town or settlement, that could be used as a point of interest or scenario objective.
Not everything, but a lot of terrain can be scaled down to 40% to fit Warmaster, and as I wanted to have a small settlement, that could be used with Bretonnians as well as Undeads, I searched for some more rugged, run-down buildings, that could house either rather poor peasants or corrupted minions of the undead. And the Slum huts by Infinite Dimenions Games would be perfect for that!
Initially I intended to print the shacks A, B, C and the Slum Tenement A, but the last one would take 5 (!) print plates on my printer, so I decided to just go for the three shacks, and as you can see above, these already provide a bit of a foot print.
Warmaster – Tomb Kings of Khemri
What is a perfect way to motivate yourself beside deadlines? Having somebody else join your project / play the same games. So I managed to fire up Florian / Celebration Parallax about Warmaster and he chose the Tomb Kings of Khemri.
Not a bad fit, as that would create the Bretonnia vs. Khemri setup from the Old World Release, we could do a bit of crusading and it would certainly not feel like a mirror match.
Beside that, due to their design, painting them in 10mm shouldn't be the hardest thing, as you could probably easily do a lot already with a coloured primer, midtone wash and a bit of dry-brushing. For those of you, who don't know the Tomg Kings of Khemri, they are egyptian themed undead within the Warhammer World, using a lot of elements of the era, like Sphinxes or Chariots.
Blood Bowl – Averland Hawks Part 5
Gareth was tired of constantly running in a drive wheel on a Reik's passenger ship. It was a low-paying, monotonous job. Ironically, the constant running was the basis of his fitness for being a Blood Bowl player.
On a trip along the Averland, he met the rebuilding Hawks. Without further ado, Gareth “the Express” Bosch signed up with the Hawks and started a new life. “The rest is history”, as they say.
Deth Wizards – Raising the dead
In December we started talking about what to cover for next years CONflict Rhineland, after we did Tanks for the Apocalypse in 2024 by Snarling Badger Studios. Various options were on the table, we were thinking about doing a mech game using Osprey's Gamma Wolves or Arsenal, or doing naval warfare with Galleys & Galleons by Ganesha Games. We considered using Deathship One by Joseph McCullough (the author of Frostgrave), and have the survivors fight a mighty vampire and after me throwing in my Zombie T-Rex, we ended up back with Snarling Badger Studio and their necromantic skirmish combat Deth Wizards.
As that game is capable of solo- and coop gaming as well, it would be very flexible for a hosted table, as we could adapt the scenarios to the liking and skill level of the gamers. Beside that, Florian just got a new 3d printer (Bambu Lab A1) and with him printing Briarwood terrain pieces, it was a great excuse for everybody to paint up some Undead. Even Dino joins in and we will have parallel projects - that is a first.
Necron Invasion
Necrons are a fixed part of the 40k universe, and most people probably don't remember a Grim Dark Future without them. They were around since the early days, but more design-wise. The Chaos-Androids from Space Crusade / StarQuest are clear predecessors of the later Necron design, but the Necrons were properly introduced to the game mere months before the end of the 2nd edition in White Dwarf 217 and 218 (January and February 1998 - German issues #25 and #26). In the third edition they should shine, with a full codex in 2002 along with proper plastic kits.
But in this "small" time frame in 1998 from January to September (because in October 1998 the third edition dropped) all we had were a few pages of units for an entire army. Because all you could place were the only HQ choice they had, a Necron Lord, the regular Necron Warriors along with scarabs and the Destroyers for support. That was the entire armylist. We even had some Immortal sculpts, but now rules for those.
Blood Bowl – Preparing for match reports
I've written multiple times about my love for Blood Bowl on here, and I want to move the coverage into a nostalgic driven direction. We did game reports in the past, Dino did so with his Maulers, but I want to pick something up in a style, that I grew up with.
To give you an idea, what I am talking about, these are pictures from tactic articles from the very first German White Dwarf issues introducing Blood Bowl.
Building a Space Marine Lantern
In Germany we celebrate Martin of Tours and him dividing his coat, as St. Martin including a procession. Children will attend it, carrying a lantern, singing Martin's song and depending on the region will receive a Weckmann or sweet pretzel.
Depending on the time you have on your hand and the age of your cihldren, you either buy a pre-made lantern or build one yourself with them at Kindergarten or School. As this year, my kids build theirs in school and kindergarten, and are old enough to carry their lanterns on their own, I didn't want to go empty handed and build one for myself.
But what should my lantern be? And after thinking about it for a while, I had the idea of building a Space Marine helmet.