Warhammer 40,000 – Leagues of Votann Heroes
Now it is time for us to look into the kits included in the Leagues of Votann Army Set, beginning with the characters. There are two character choices included, even a named one, Ûthar the Destined (who can be build as a Kâhl) and an Einhyr Champion.
As we have no official prices on these as individual releases yet, there are only speculations. But we can assume that Ûthar will be around 31,50 EUR and the Einhyr Champion on the 27 EUR price tag. Each of them comes in a small sprue and covers the model itself with a few options. But more on that further below. We're not going to talk about special rules or point values (especially as the later might be changed in an errata).
Both heroes sit on 40mm round bases and come with base decoration that is rock-like, a bit like you would expect the moon surface to look like. The one for Khal Ûthar is multipart and is made from three individual pieces, the one for the Einhyr Champion is a single piece and both are just glued on top of the base. No skulls so far, only rock surface and boot imprints.
Let us start with Ûthar, the Destined, the is the most accomplished hero of the Greater Thurian League and comes with a fixed load-out. But covers the option for the Khal hero slot.
The first thing you build after the base is the Bastium Void Armour and Ûthar / Khal wears a cloak overe this armour.
You don't need to glue them right away to the base, the friction keeps them in place.
Now for the options. Ûthar carries a Volkanite Desintegrator, but the Khal has the Autoch-pattern combi-bolter but may upgrade to the Volkanite weapon. And you have three head options, Ûthar and two options for the Khal. As well as for the close combat weapons, Ûthar has the Blade of the Ancestors, but the Khal can choose between a Forgewrought Plasma Axe, but may replace it with a mass gauntlet.
This combines the model almost complete. You could probably magnetise the weapons with minor effort.
Last bit to complete either Khal or Ûthar would be the crest, with a very wide one for the named character or a less decorated one for the Khal. Add the left shoulder pad and you're ready.
Now let's head over to the Einhyr Champion. As the name suggest, he is the champion HQ choice from the Einhyr Hearthguard elite unit. As such he covers a few options as well.
The first thing you do for the Einhyr Champion is build the very recognizable Exo-Armour of their unit, looking a bit like a Hulkbuster Ironman suit.
Stock weapon option for the Einhyr Champion is the mass hammer, which can be upgraded to a darkstar axe. I went with the hammer, because with something so space dwarfy, it felt the proper choice.
On the other hand, he carries a Autoch-pattern combi-bolter, integrated into his fist.
You have two head options within the sprue, but I used the spare helmeted head from the Khal sprue. So you can see, you can mix and match. The Champion has two different crest toppers, a goat and a ram (pointy and curled horns), and this is shown as an icon again on the surface of the combi-bolter. I had a data loss here, so the pictures of the individual pieces before assembly to scrambled.
These are the build heroes from the Army set, along with quite a few bits that you could use with this army project or to kitbash entirely different boxes.
The new League of Votann miniatures are quite tall, even their regular warriors are 28mm heroic scale, with the heroes being even taller, as you can see next to Space Marines (both primaris and first born).
And here they are, fully build and assembled as the named character Ûthar and Einhyr unit champion.
Conclusion
I really like, that they included more options in these single sprue characters. A lot of them only have minimal variants - if at all. So this is an improvement. With the characters from the army set, you already have half the options, the Codex offers. A total of 5 HQs, the named Ûthar the Destined / unnamed Khal variant, Einhyr Champion, the Psyker Grimnyr (from the pictures in the Codex, these can be build either male or female and come with drone companions called CORVs) and the Brokhyr Iron-Master (something like a Techmarine for the League of Votann and looks like a Hernkyn Pioneer without a bike).
Quality wise there is nothing to argue about. Proper casting, proper fit and as mentioned above, you could probably easily magnetize some of the options. And from the way these multi-part kits are cut, you can easily convert, repurpose etc. bits from (most of) the range. Which is something, that I rate very highly and appreciate. This made the old Space Ork range superb and was a great feature with the Dark Eldar / Drukhari re-vamp, when the range went full plastic.
From a design point of view. High-tec sci-fi. Very futuristic, even beyond the new Mk X Space Marine armour, very distinctive and different to anything else within the range with some minor overlaps / design elements from the Adeptus Mechanicus (this will be more present with the regular unit). And refreshingly not just Dwarves in space, but to a certain degree feels not that tied to Warhammer, so I could easily see these in other Sci-Fi settings, mostly in Gates of Antares, as the cover artwork reminds me a lot of Warlord Games's Sci-Fi system (maybe due to the blue-tones on the cover), but with Star Grave, Xenos Rampant etc.
Warhammer 40,000 is a brand by Games Workshop.
The reviewed product item was provided by the manufacturer.
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